#SHADER MODEL 3.0 DOWNLOAD FOR WINDOWS 7 32 BIT KEYGEN#
Battle-Mecha: Deals good, consistent damage but it’s best feature are the rockets which allow it to do constant dps across the length of the map and to flying enemies as well. What do you mean by tiers? Different levels demand different setups. It’s hard to say some towers are definitively superior to others as they all have their niche uses throughout the game. If I had to rank them, I’d base it off of how frequently useful they are:ġ - Necromancers. I use them in just about every Elite Stage and most of the campaign once they’re unlocked. Skeletons are such good blockers through sheer numbers that they put barracks to shame.Ģ - Tribal Axethrowers. Tough choice but in my opinion any other tower that is effective is made more so thanks to this one. Plus, Totems of Weakness are the most satisfying things in any of these games when they combine with Rain of Fire or any other major attack.Ĭrossbow Forts.
The math shows that their damage is really outstanding especially with Barrage. Falconer, like Totem of Weakness, makes any other effective tower all the more efficient, and encourages players to build this one near other strategic points, a factor that was never as significant in the original KR.Īrchmage. I can’t believe I can only put this at 4 because this tower absolutely rocks. Seeing 3 bolts reach critical mass on an enemy in the Totem of Weakness beats the Shrine of Regnos beam any day. I can only keep them lower because Twister is overpriced whereas the other abilities of towers so far have been pretty useful.īattle Mecha T200. #KINGDOM RUSH FRONTIERS LEVEL 8 UPGRADE#.